Arzette: The Jewel of Faramore
Arzette: The Jewel of Faramore is a spiritual successor to a pair of infamous fantasy adventure titles, developed by Seedy Eye Software and both funded & published by Limited Run Games, coming 2023 for Steam, Switch, PS4, PS5, and Xbox Series S/X. It is a NEW interactive animated adventure, where players must help Arzette save the Kingdom of Faramore from the evil demon king, Daimur.
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FEATURES
Action Adventure
Players will accompany Arzette in her journey across the Kingdom of Faramore. During her journey, she will destroy foes, unlock new areas, acquire powerful items, and find secrets, all in effort to destroy the world-threatening demon king Daimur.
Beautiful Backgrounds
Every area in Arzette: The Jewel of Faramore has a unique, hand-painted background produced by talented artists, including one of the artists from the games that inspired Arzette, Rob Dunlavey.
Colorful Cutscenes
Arzette: The Jewel of Faramore features dozens of fully-voiced traditonally animated cutscenes, produced in a beloved style familiar to fans of the games Arzette was inspired by.
Sumptuous Sound
Arzette: The Jewel of Faramore's excellent soundtrack is composed by award-winning musician Jake "Button Masher" Silverman, in his fully-scored game debut. In addition, voice actors from the games Arzette is inspired by, including Jeffrey Rath and Bonniejean Wilbur, have returned for new roles.
Perfect Pedigree
Arzette: The Jewel of Faramore is developed by Seth "Dopply" Fulkerson, a passionate developer with experience in this game genre. Assisting him are talented, passionate contributors, including design contribution by John Linneman.
FREQUENTLY ASKED QUESTIONS
When will Arzette release?
The team is aiming for a 2023 release. We are working very hard to accomplish this. Further details will be available in the future.
What platforms is Arzette available for?
Windows PC via Steam as well as Nintendo Switch, PlayStation 4/PlayStation 5, and Xbox Series S/X consoles.
When can I purchase or pre-order Arzette?
These details will be revealed at a later time.
Will there be a physical edition of the game?
Yes, there will be a physical edition. Further details will be available in the future.
What will the MSRP for the digital and physical editions of the game be?
Those details will be revealed at a later time.
Who is developing the game?
Myself (Seedy Eye Software). Artwork, voiceover, animation, additional design, production and more are provided by a variety of talented contributors.
Who is publishing the game?
Limited Run Games, known for their excellent, high-quality physical edition products as well as the world-class “Carbon Engine”, responsible for preserving games of yesteryear for modern audiences. They also have a penchant for putting out unique games that nobody expects; hence, they are the perfect partner for Arzette.
How long is the game?
The game is designed to be about the combined size of both of the games Arzette is inspired by plus a bit more, depending on your playstyle and amount of exploration.
What engine are you using to develop the game?
Like my previous projects, the game is developed in GameMaker Studio 2.
LRG makes limited products (all in the name). Will the digital release be limited?
No, the digital release will be available on digital platforms as long as those platforms exist.
Do you have any legacy staff from the games Arzette is inspired by involved in production?
Yes! Jeffrey Rath and Bonniejean Wilbur, voice actors from those games, return to provide new voiceover. Additionally, Rob Dunlavey returns to lend his artistic talents to the game.
How did you involve the legacy staff with this project?
I reached out and explained the project very clearly. They were all absolutely on board. Further details will be provided in the future.
Did you manage to secure any more legacy talent? Could you give contact details for the talent secured?
No, the only legacy talent involved are those who have been announced. To respect the privacy of the talent involved, I will not share contact details or anything further regarding this.
How long has the game been in development?
The first design document was written in December 2020. I’ve been working on it since then, so almost three years.
Will there be extras and unlockables?
Of course. Wouldn’t be a game by me if there weren’t!
What about additional playable characters?
Arzette is the only playable character in the game.
Will the game be localized?
Yes! In addition to English, there will be an interface and subtitle translation in French, Italian, German, and Spanish. Voiceovers will remain English-only.
What does the game play like? Is it bad on purpose?
It plays like classic action adventure games of yore. My design partner John Linneman described it as “Monster World” like…some have noted similarities to Shantae, which also has Monster World-like gameplay. No, I have strived to make a very good game that fits into the mold the games Arzette is inspired by, while attempting to smooth over the missteps of those games.
How is the writing? Is it self aware?
Absolutely not. While there are a couple of fun nods to the games Arzette is inspired by, I wanted to make a new interactive animated adventure…one that plays things straight with a bit of a goofy tone, just like the legacy games.
Are you aware of the fan works?
Yes, and I love and appreciate all of them. I’m so flattered that people want to make art out of my very silly game.