Arzette: The Jewel of Faramore

Arzette: The Jewel of Faramore is a spiritual successor to a pair of infamous fantasy adventure titles, developed by Seedy Eye Software and both funded & published by Limited Run Games, available February 14th, 2024 for Steam, Switch, PS4, PS5, and Xbox Series S/X. It is a NEW interactive animated adventure, where players must help Arzette save the Kingdom of Faramore from the evil demon king, Daimur.

Please visit this website and follow the game's social media accounts for updates:

TwitterFacebookInstagramLinkLink

 FEATURES

Action Adventure

Players will accompany Arzette in her journey across the Kingdom of Faramore. During her journey, she will destroy foes, unlock new areas, acquire powerful items, and find secrets, all in effort to destroy the world-threatening demon king Daimur.

Beautiful Backgrounds

Every area in Arzette: The Jewel of Faramore has a unique, hand-painted background produced by talented artists, including one of the artists from the games that inspired Arzette, Rob Dunlavey.

Colorful Cutscenes

Arzette: The Jewel of Faramore features dozens of fully-voiced, traditionally animated cutscenes, produced in a beloved style familiar to fans of the games Arzette was inspired by.

Sumptuous Sound

Arzette: The Jewel of Faramore's excellent soundtrack is composed by award-winning musician Jake "Button Masher" Silverman, in his fully-scored game debut. In addition, voice actors from the games Arzette is inspired by, including Jeffrey Rath and Bonniejean Wilbur, have returned for new roles.

Perfect Pedigree

Arzette: The Jewel of Faramore is developed by Seth "Dopply" Fulkerson, a passionate developer with experience in this game genre. Assisting him are talented, passionate contributors, including contributions by Digital Foundry's Audi Sorlie and John Linneman.

FREQUENTLY ASKED QUESTIONS

Arzette released on February 14th, 2024.


Windows PC via Steam as well as Nintendo Switch, PlayStation 4/PlayStation 5, and Xbox Series S/X consoles.


You can purchase Arzette starting now! Limited physical pre-orders ran from 2/2/24 to 3/31/24.


Yes, there was a physical edition available for a limited time. Check out the collection for details.


The digital version is $19.99. Physical edition details can be found here.


Myself (Seedy Eye Software). Artwork, voiceover, animation, additional design, production and more are provided by a variety of talented contributors.


Limited Run Games, known for their excellent, high-quality physical edition products as well as the world-class “Carbon Engine”, responsible for preserving games of yesteryear for modern audiences. They also have a penchant for putting out unique games that nobody expects; hence, they are the perfect partner for Arzette.


The game is designed to be about the combined size of both of the games Arzette is inspired by plus a bit more, depending on your playstyle and amount of exploration.


Like my previous projects, the game is developed in GameMaker Studio 2.


No, the digital release will be available on digital platforms as long as those platforms exist.


Yes! Jeffrey Rath and Bonniejean Wilbur, voice actors from those games, return to provide new voiceover. Additionally, Rob Dunlavey returns to lend his artistic talents to the game.


I reached out and explained the project very clearly. They were all absolutely on board. Further details will be provided in the future.


No, the only legacy talent involved are those who have been announced. To respect the privacy of the talent involved, I will not share contact details or anything further regarding this.


The first design document was written in December 2020. I worked on it since then, so about three years.


Of course. Wouldn’t be a game by me if there weren’t!


Arzette is the only playable character in the game.


Yes! In addition to English, there will be an interface and subtitle translation in French, Italian, German, Spanish, Dutch, Brazilian Portuguese, and Norwegian. Voiceovers will remain English-only.


It plays like classic action adventure games of yore. My design partner John Linneman described it as “Monster World” like…some have noted similarities to Shantae, which also has Monster World-like gameplay. No, I have strived to make a very good game that fits into the mold the games Arzette is inspired by, while attempting to smooth over the missteps of those games.


Absolutely not. While there are a couple of fun nods to the games Arzette is inspired by, I wanted to make a new interactive animated adventure…one that plays things straight with a bit of a goofy tone, just like the legacy games.


Yes, and I love and appreciate all of them. I’m so flattered that people want to make art out of my very silly game.