ARZETTE: THE JEWEL OF FARAMORE
FREQUENTLY ASKED QUESTIONS
FREQUENTLY ASKED QUESTIONS
When did Arzette release?
Arzette released on February 14th, 2024.
What platforms is Arzette available for?
Windows PC via Steam as well as Nintendo Switch, PlayStation 4/PlayStation 5, and Xbox Series S/X consoles.
When can I purchase or pre-order Arzette?
Arzette is available for purchase now!
What about a physical edition of the game?
There was a physical edition available for a limited time via the game's publisher, Limited Run Games. It is no longer available for purchase.
What is the MSRP for the game?
$19.99 USD.
Who developed the game?
Seedy Eye Software, a development company formed by Seth "Dopply" Fulkerson. Artwork, voiceover, animation, additional design, production and more were provided by a team of talented contributors.
Who published the game?
Limited Run Games, known for their excellent, high-quality physical edition products as well as the world-class “Carbon Engine”, responsible for preserving games of yesteryear for modern audiences. They also have a penchant for putting out unique games that nobody expects; hence, they are the perfect partner for Arzette.
What engine was used to develop the game?
Arzette is proudly built in GameMaker.
LRG makes limited products (all in the name). Will the digital release be limited?
No, the digital release will be available on digital platforms as long as those platforms exist.
Did you have any legacy staff from the games Arzette is inspired by involved in production?
Yes! Jeffrey Rath and Bonniejean Wilbur, voice actors from those games, return to provide new voiceover. Additionally, Rob Dunlavey returns to lend his artistic talents to the game.
How long was the game in development?
The first design document was written in December 2020. Production started a little later than that, so approximately three years.
Are there any extras and unlockables?
Of course. There are many secrets and unlockables to be found!
What about additional playable characters?
Arzette is the only playable character in the game.
Is the game localized?
Yes! In addition to English, there is an interface and subtitle translation in French, Italian, German, Spanish, Dutch, Brazilian Portuguese, and Norwegian. Voiceovers remain English-only.
What does the game play like? Is it bad on purpose?
It plays like classic action adventure games of yore. Design partner John Linneman described it as “Monster World”-like…some have noted similarities to Shantae, which also has Monster World-like gameplay. We strove to make a very good game that fits into the mold the games Arzette is inspired by, while attempting to smooth over the missteps of those games.
How is the writing? Is it self aware?
Absolutely not. While there are a couple of fun nods to the games Arzette is inspired by, we wanted to make a new interactive animated adventure…one that is free from cynicism and self-awareness, just like the legacy games.
Are you aware of the fan works?
Yes, and we love and appreciate all of them. We're very flattered.